Texture the model first, click "Export", select "Texture Model", and save the file in "obj" format. Create a new folder, put all of these generated files into the same folder, and open this file format Name_tex.obj to view the texture model in your software.
Let's take Meshlab as a reference.
To view a textured model in Meshlab, we should open the file NAME_tex.obj and set the Shading as None, Color as Face.
And then we will see the exact color of the model we've seen in Revo Scan after textured.
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